The applications can be found in several industries, but the one's I find most interesting are the applications within the entertainment industry. For example, attendees at a concert might be able to pre-order pictures of the show, or of themselves in their seats, from cameras in the arena. Live video of fashion runways from the model's point of view could be streamed to smartphones. Mixing customer data with information available to event organizers could also be applied in highly practical ways, such as alerting concert goers to the nearest fast food stand or the bathroom with the shortest ques. The applications are endless, and done so that no one ever attending a concert feels like this anymore...
One example of this type of technology is in boxing. Many people saw the Floyd "Money" Mayweather vs. Manny Pacquiao fight. Until the last minute it was unclear who won. Debates raged on after the match as well. How many punches did Mayweather actually land? How hard were they? Was the matched fixed from the beginning? Imagine the entertainment experience uptick if the data below were available for viewers and boxers... No more uncertainty, one clear decisive outcome, may the best man win..
So we know that there is great potential for the Internet of Things to be better embedded into the entertainment experience. Which area of entertainment would you like to see the Internet of Things having the biggest impact? Give us your thoughts by clicking here.
No comments:
Post a Comment